Crowdsourcing your brand design: the math just doesn’t work out

As much as our work at Forty is about “touchy-feely” stuff (psychology, emotion, metaphor, experiences, etc.), I’m still a numbers guy at heart.

That’s why I get so frustrated every time I hear someone recommending crowdsourced design services like 99designs. The math just doesn’t work out for business owners, but it looks like such a compelling solution on the surface that they keep falling for it.

If you’re not familiar with it, the idea behind these services is that instead of hiring a designer, you hold a “design contest,” receive dozens (or hundreds) of design submissions, pick the best one, and then award that person the money. (Companies like 99designs provide a web-based platform for running these contests.) It’s an intoxicating concept for many reasons, including that we misperceive increased options as increased value, and that it sounds vaguely like some kind of social revolution someone read about in Fast Company once.

There’s been a lot of talk in the design community about how bad these services are fundamentally bad for designers, but — here’s reality — business owners don’t care what’s good for designers. And that’s fine; it’s not their job to care. Their job is to get the most value possible for their business.

This is where the numbers come in. Work the numbers, and crowdsourcing design doesn’t make much sense.

Let’s say you find an up-and-coming student designer at your local university, and pay them $1,000 to design a logo for you. If their normal rate is $50/hr (which is reasonable for a less-experienced designer), you’ll get about 20 hours of their time for research, brainstorming, designing, revision, etc. It’s not a ton, but for a small business you could probably get a pretty good logo out of that project. In addition, that student designer has made some much-needed money, you’ve supported the local economy, etc.

Let’s compare that to a crowdsourced “design contest.” You put up the same $1,000, and you get 100 logo variations from different designers. They’re certainly not going to put 20 hours worth of thinking and effort into a 1-in-100 chance at getting $1,000. If you divide that 20-hour-effort by the 1-in-100 chance, it comes to a reasonable time expenditure of just 12 minutes.

Think about that. For a 1-in-100 chance of $1,000, to make about the same money as the student designer is making, it only makes financial sense for the crowdsourced designers to put just 12 minutes of effort toward your project. Or maybe the designers on these sites don’t have the skills to command a $50/hr rate, and they’re willing to put 30 minutes ($20/hr) or even 60 minutes ($10/hr) toward your project. That’s still not much.

Under the pressure of those constraints, many “designers” on crowdsourcing sites revert to simply stealing other logos, tweaking them, and submitting them as original work. This practice is so widespread that many crowdsourcing sites implicitly tolerate it, banning designers only after they’re caught three times. (You can imagine how many stolen logos go unnoticed.)

It’s a hundred lower-quality designers putting a few minutes of effort into your project (and possibly stealing the design from someone else) versus one higher-quality designer putting 20+ hours of effort into your project (and creating an original logo).

At its core, the crowdsourcing model is based on the “monkeys with typewriters” principle: it’s the hope that if you have enough options, you’ll find a diamond in there somewhere. It’s the misconception that you’ll increase value by increasing the number of options. However, if you want a coherent story, you’re always going to be better off hiring one writer, even a less-experienced writer, than you will be trying to build an army of monkeys pounding on keyboards. You want better options, not more options.

Consider outspoken crowdsourcing advocate Guy Kawasaki, who used crowdSPRING to get a design for his new book. He paid $1,000 to receive 760 designs from 226 designers (an average of $1.32 per design, or $4.42 per designer). The end result? The crowdsourced versions weren’t good enough, so he hired designer Sarah Brody to do it right.

The idea of crowdsourcing design is tremendously appealing at first, but when you work through the math, it just doesn’t work out. There has been lots of buzz about the process (“the wisdom of crowds!”), but little evidence of effective branding results coming from it.

All hype aside, it just doesn’t make business sense.

11 Responses to Crowdsourcing your brand design: the math just doesn’t work out

  1. On top of all of your excellent points, what about the inherent risk of ending up with a croudsourced logo that is also a trademark infringement?

    That $99.00 logo could become far more expensive.

  2. In all that lunacy, 99Designs decided to crowdsource its own site: http://www.howinteractivedesign.com/push/99designs-web-design-crowdsourcing

    I wonder if they used the “winning” design?

  3. The math also doesn’t work out for the groups of designers who get all in a fluff that crowdsourcing exists (I’m sure you’ve seen a few!). These are fast food logos, so focus on the steak and wine clients. Our industry is all grown up now, complete with greatly varying degrees of quality and service. The focus of a good designer would be to be on that top tier. The world’s culinary experts care little about competition from burger flippers.

    The effect that a crowd has can be seen in the bottom of every stream. Every rock is rounded, smooth, and individually worthless.

  4. Bryan, I agree — although I don’t even want to get started on the agencies that land the steak and wine clients and then crowdsource the work to burger-flippers in the background. That’s a whole other blog post!

  5. Thanks for chiming in with this post, James. We are certainly on the same page on this topic, and the topic is definitely a hot one. I wrote my own article on 99designs a few years back, and so far it’s attracted over 650 comments on both sides of the issue, and I get an email about a new comment at least once a week.

    http://www.xemion.com/blog/99designscom-a-warning-to-freelancers-67.html

  6. Great thoughts, couldn’t agree more! I just got out of a conversation in my office about this and was able to use this perspective as a follow up – thank you!

  7. Thanks, Micah! It’s always reassuring to hear support for the idea. As an interesting side note, I think we designed Xemion.com once many years ago. :)

  8. I have seen this in our field of landscape architecture as well. For us at least, designs evolve from interaction with the clients and understanding the place. While I have seen design competitions result in some amazing results (as in the more recent national mall), many times the designs are just pretty pictures on the page that cannot relate to the physical space of the built environment. You generally never see a final product built like the design that won the competition.

  9. GetGlue tried crowd source. I remember it being featured on 99designs, I do not remember the current logo being in the entries. Thinking they might have come to the same conclusion GK did and hired a professional.

  10. Notice to all designers. Here is one one of the most blatant infringements I have seen on 99designs. If they can be this brazen toward the Red Cross, then what are they doing with our work.
    http://99designs.com/logo-design/contests/help-orthopaedic-care-clinics-logo-153206
    Let’s report them and make them accountable.

  11. When I first encountered these web contests I thought why should I continue to work as freelancer. But immediately I had the some thought as the author. If you are a designer and want to earn something you should participate in as much as possible to get the chance to earn a bit. So that mean design a lot in as less as possible time. You do not have to be smart to know that the design will be bad.

    The power of a real designer is that you can have face to face personal contact with your client, your client wants your advice, your client wants to tallk with you and that you ask him which customers he wish to reach and that you explain why this design is the best for his product, market and public. After a good advice, a good contact and good work you have somebody who loves to present you to his friends and fellow business friends. At least that is how I work with my own Sztuka Fabryka ( wwww.sztuka-fabryka.be ) freelance web and graphic design business.

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About James

I'm the Managing Director, which means my job's to keep the company moving forward. I do lots of new business development, marketing, operations, and strategy. I've also got plenty of hands-on experience with most of the areas Forty covers, so I can back up the rest of the team when needed. Meet James